Flag Football Rules
- Maximum of 6 players on the field
- No spikes or cleats allowed
- No tackling - Must make attempt to avoid direct hard
contact
- Blocking: No blocks below the waist - no
holding - careful with forearms.
- Must have shirts tucked in at all times to make flags accessible
- When running with the ball, player cannot use free
hand to ward off the defender and prevent defender from access to flags.
- Length of Games: Two 16 minute halves will be played with running time. (The clock will
stop only during the last 2 minutes of each half - on incomplete
passes, out of bounds, scores, and timeouts)
- All drives begin at the offensive team's
own goal line in each case listed below
Start of the game or
start of the half
Following opponents
touchdown
Following turnover on
downs
Following a player being
caught in own end zone - like a safety, but no points awarded - ball turned
over
- Rule: following an
interception, ball will be spotted at the point the intercepting player was
stopped
- Following a first down, the ball will be
spotted at the point the player was stopped. Then you need to advance beyond
the next cone for another first down. 4 downs to get a first down.
- Penalties: Penalty on Offense will move ball
back just beyond previous first down line so the maximum distance is required for
next first down. Down is not lost, but play is nullified.
Penalty on Defense will result in automatic first down at nearest first down
marker beyond the play. Defensive penalty in the end zone will be considered a
touchdown.
- Fumbles go back to the offense at point the
ball hits the ground. No battles for loose footballs.
Offense will lose that down.
- Mishandled snaps are fumbles and the same rule
applies. Fumbled ball in end zone or mishandled snap in end zone will
be a fumble, offense keeps possession, ball spotted at goal line - loss of
down.
- Ties - Overtime will be played in sudden death -
first team to score wins. (coin toss for possession - or rock, paper,
scissors).
- One Time Out in first half. One time
outs in second half.
- Officials have the authority to remove players from the game for
unnecessary roughness. If they rule that roughness was not flagrant,
player can be removed from the game but can come back in the next half. Flagrant roughness,
mistreatment of officials, fighting, or other misconduct that disrupts the
game will result in the individual involved being suspended from the game
and also the team's next scheduled game. No harassing of
Referees.
- Only one forward pass can be attempted on one
play. A forward pass behind the line of scrimmage is still a forward
pass. In order to be ruled an lateral and not a forward pass, the ball
has to be received behind the point from where the ball was thrown
- IMPORTANT: We will be using the
Jimmie Soccer field for games. Soccer practice has absolute priority.
We will not set foot on any part of the field until soccer practice is over,
even if we have to start late. There is enough area to warmup well
outside of the lines of the field and there is an open area South of the
apartments on the East end of the field. Please do not talk to anyone
involved with soccer practice. Let them complete their practice.
RULES: JC COED Intramural
Volleyball
Rules:
* Any additions to team rosters must be given to Coach Clark.
* Teams competing with unrostered players will be subject to
forfeiture.
* Matches will consist of best 2 out of 3 with games played to 21
points. Deciding games will be played to 15 points. Rally scoring at
all times.
* Intramural volleyball is coed and each team may consist of 3 men
and 3 women.
* If there are 3 hits by a team in a volley, at least one of them
must be made by a female. One or two hit volleys can be made by females or
males.
* Teams are encouraged to have 4-5 women and 4-5 men each.
* For games you are only allowed to have as many males on the court
as females. For example, if only
two women show up, only two men will also be allowed to play. You may play with
as many as six women if you choose. Have a large roster to make sure you can get people
there for the game even on nights where there might be conflicting activities.
* Your game referees will enforce standard volleyball rules during
matches.
* A forfeit will be awarded 7 minutes after the match is to have
started if your team has not appeared. Forfeits will be scored as 2-0
losses.
Intramural Basketball Rules
- Time
- 2 sixteen minute halves. Clock runs except during time outs with stoppage
in the last 2 minutes if lead is 10 points or less.
- Time-outs: 1 each half & one in over-time (no carry-overs)
- Overtime will consist of a 2 min. period with clock stoppage.
- Forfeit will be awarded to team present if opponent not there by 5 minutes
after game time. We will do everything we can to prevent forfeits, but we
have a lot of games to play and can't let the schedule get behind.
- Team must have minimum of 4 players to start the game
- Players must be students, faculty, or staff at Jamestown College and
cannot be an active member of the mens or womens Jimmie basketball
teams. An active member of the team is anyone who practices with the
team, including JV players and redshirts.
- Fouls
- Individual (5)
- Team bonus at 6, double bonus at 8
- Players receiving a technical foul have to sit for 8
minutes. Scorekeeper will make a note of time of technical by players name
in book.
- Receive 2nd technical in a game and you are out for rest of that game and
your team's next scheduled game.
- A technical foul is also a personal foul on the player
and a team foul on the team.
- Use of the F-word by any player will be a technical foul
on that player. Referee's duty to indentify the offender, go to scorers
table and get scorekeeper to enter the time in the book by that player's name.
8 minute penalty like any other technical.
- Intentional Foul - 2 Shots and the team fouled
retains possession.
- Standings:Teams will be ranked by won/lost record to determine playoff teams
- A second forfeit by any team during the season will eliminate them from
playoff competition. The way to avoid a forfeit if you know you are
going to be short of players is to contact Coach Clark at least 2 days before
the scheduled game so the other team involved has time to be notified.
Also, perhaps small changes can be made in the schedule with enough notice.
- Referees and Officials will not be abused. Players will be allowed to ask
the official a question regarding rules interpretations, as long as it does
not interfere with play, but officials do not need to take verbal abuse from
any player and judgement calls are not reversible.
-
Standard basketball rules will be used, some but not all
including:
+ 3 seconds in the lane is a violation
+ Kicking ball intentionally is a violation
+ Travelling & Double Dribbling are violations
+ Over and Back is a violation
+ 3 points awarded for shot behind the arc
acquetball Rule Sheet
Service Rules
1. Two
Fault Rule A server gets two chances to make a good serve.
Exceptions: 1. The ball hits the floor before the front wall.
2.
Calling Long Long serves can
only be called by the receiving person.
This person has the option to call it or not.
A.
Long Serves
1.
When the ball hits the back
wall before hitting the floor.
2.
When the ball hits the ceiling
on a serve.
3.
When the ball hits more than
three walls without hitting the floor.
3.
Calling Short Short serves
can be called by both the server and receiver.
A short server cant be played and is counted as a fault.
A.
Short Serves
1.
When the ball hits the floor
before the short line.
4.
Misc. Bad Serves
1.
When the ball hits a side wall
before the front wall. This is counted as a fault.
2.
When a ball breaks. This is not
counted as a fault and is replayed.
Volley Rules
1.
Basic Rules
1.
Players alternate hits.
2.
The ball can hit the floor only
once per person.
2. Volley Calls -
1.
When the ball lands in the net
(when applicable) it is considered a replay of the whole serve. The ball must
be hit off the front wall first to be counted as a replay.
2.
Hindrance can be called on a
person in the way of play. This can only be called if the person being hindered
could have feasibly reached the ball. It is up to players whether or not to
score hindrance points.
3. Scoring -
1.
Games will be played to 15
points
2.
A person must win by 2 points.
3.
The first person to 21 points
wins the game
4.
Skunk rule will be in effect
for league games
-
This is a rule where if a
person scores 7 points before the other person can score it is considered a
win. Also if a person scores 11 points before the other person can score more
than 1 point it is also considered a win.
League Play
All players are expected to make call in their own games. An official to help
in making calls will be provided when possible.
Matches will be a best
of three series (both in league and tournament).
The beginner bracket
games will be limited to 10 minutes per game, highest score wins the game.
The intermediate bracket
games will be limited to 15 minutes per game, highest score wins the game.
The advanced bracket
games will be limited to 20 minutes per game, highest score wins the game.
All of these time
restraints are based on availability of courts, if more time can be allowed per
game it will be done.
League games will be
played on Sunday nights unless arranged by both players to play on a day other
than Sunday. These games arranged outside of Sundays must be played in the next
week before the next Sunday.
The league will be run
on a ladder system; initially everyone will be placed in a rank based on
experience. A person can move up the ladder by playing people higher in rank
than you. A person can only challenge the two people above their own rank. A
person is allowed two refusals during the entire league play. People at the top
of their bracket can challenge the lowest rank on the next bracket up. Winners
of challenge matches take the spot of the person they beat, the losers drop one
rank spot. Challenge games are only played outside of Sundays to allow for the
scheduled games to be played then. Games played on Sundays will not raise or
drop you rank but count as wins or losses to be used in conjunction with rank to
determine tournament spots.
All games played must be
reported to Luke Snyder or Coach Clark.